A very small selection of some of work I’ve been involved in at the Product Development Art Department at PLAION (formerly Koch Media/Deep Silver) since 2014, as a concept artist and later art director. We oversee the visuals for a large variety of games in the company’s publishing portfolio, serving different roles depending on the project’s needs. Our tasks include editorial feedback at every stage of a title’s development, IP development, paintovers, concept art support, marketing and key art, project remasters, all the way up to full art direction.
For all of the artwork on this page, I was part of some crucial stage of the process, ranging from initial sketches and design, to partial 3D and shader setup, paintovers, and full art direction. However, all of the pieces were above all a team effort, with a number of people contributing to a greater or lesser extent. It would be impossible to pick apart who did what for every piece, so please view everything here as representative of the whole department.
PLAION Art Department is: Nikolay Stoyanov (Lead Art Director), Sidharth Chaturvedi (Art Director), Marc Schmitz (Associate Art Director), Markus Brackelmann (Associate Art Director), Markus Lovadina (Head of UX/UI), Mateja Petkovic (Principal Concept Artist), Robert Andreas Drude (Senior Concept Artist), Lars Weiler (Concept Artist), Carolin Schramm (3D Environment Artist).